
Object 416
The development of the Object 416 started at the Construction Bureau of Factory No. 75 in the fall of 1949. The blueprint was developed by March 1950. Due to technical problems with the turret, a working prototype was not ready until April 1952. Improvements were made, and another prototype was built in the summer of 1953, but the vehicle never entered mass production.



Armor thicknessMesuré
Épaisseur nominale des plaques, directement issue du client de jeu. Cliquez sur une plaque pour la mettre en évidence sur le modèle 3D et y centrer la caméra.
Caisse
Les 9 plaques
Turret 2 of 2
Les 8 plaques
Caractéristiques
- DPM
- 2,400
- Damage
- 320
- Penetration
- 216 mm
- … at 500m
- 196 mm
- Reload time
- 8.00 s
- Rate of fire
- 7.50/min
- Aim time
- 2.00 s
- Dispersion
- 0.350 m
- … moving
- 0.120
- … tank traverse
- 0.120
- … turret traverse
- 0.120
- … after firing
- 3.5
- Damage vs. modules
- 135
- Caliber
- 100.0 mm
- Shell velocity
- 895 m/s
- Max range
- 720 m
- Ammo capacity
- 35
- Potential damage
- 11,200
- Shell cost
- 1,230 cr
- Top speed
- 55 km/h
- Reverse speed
- 20 km/h
- Power/weight
- 18.33 hp/t
- Tank traverse
- 52.0 °/s
- Turret traverse
- 40.0 °/s
- Effective top speed
- … hard
- 55.0 km/h
- … medium
- 55.0 km/h
- … soft
- 45.8 km/h
- Effective traverse
- … hard
- 52.0 °/s
- … medium
- 45.5 °/s
- … soft
- 22.7 °/s
- Gun elevation
- 15 °
- Gun depression
- 4 °
- Gun traverse range
- 360°
- Terrain resistance
- … hard
- 0.70
- … medium
- 0.80
- … soft
- 1.60
- Hull armor
- 75 / 45 / 45
- Turret armor
- 110 / 75 / 45
- Health
- 1,450
- Engine health
- 260
- … repaired
- 130
- Track health
- 200
- … repaired
- 150
- … repair time
- 5.71 s
- Ammo rack health
- 180
- … repaired
- 120
- Fuel tank health
- 175
- … repaired
- 70
- Total weight
- 24,000 kg
- Stationary camo
- 20.95 / 13.18%
- Moving camo
- 15.70 / 9.88%
- View range
- 380 m
- Fire chance
- 12%
- Tank cost
- 2,500,000 cr
360° traverse
CommanderRadio Operator
Gunner
Driver
Loader
Recherche de modules








Performances par serveur
Statistiques agrégées des joueurs NA sur les 30d derniers
Aggregated from 790 tracked NA players · 6,882 battles. Coverage grows as more players are tracked.
Atteignez ces valeurs cumulées de dégâts (infligés + assistance) sur une fenêtre glissante pour obtenir les marques d'excellence.
Performances dans le temps
Agrégats quotidiens sur 30 jours pour NA — l'évolution de ce char au fil des patchs et du méta
Répartition des joueurs
Les performances réelles des joueurs NA dans ce char (fenêtre de 30 jours)
Meilleurs joueurs
Les meilleurs joueurs au Object 416 sur NA
Vidéos d'analyse
Analyses, replays et guides sélectionnés, réalisés par des joueurs chevronnés
470:35reviewObj. 416 has better camo than light tanks (for real)
by iyouxin
14:17reviewI put Bond Binoculars onto the Object 416... It's BROKEN!
by MaxGamingFPS
414:12reviewThis build turns Obj. 416 into a ghost
by iyouxin
23:44guideObject 416 Review/Guide, Offsetting Poor Gun Depression with Camo
by Taugrim
536:01review3 marking Obj. 416 in one stream - the best camo of all mediums in the game. 55 moving/66 stationary
13:54reviewObj 416: Invisibility Potion Activated - World of Tanks
23:08reviewObj. 416: The Bucket Turret Hybrid Tank in World of Tanks!
by skill4ltu
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Journal d'équilibrage
Ce qui a changé pour ce char d'une version du jeu à l'autre
- 2.0Sep 1, 2025
- Top forward speed5055
- Mobility on hard terrain——
- Mobility on medium terrain——
- Mobility on soft terrain——
- Power400440
- Vehicle durability11001380
- Vehicle durability12001450
- GunObject 416 mod. 1952 / 100 mm D10TObject 416 mod. 1952 / 100 mm D-10T
- Reload time6.86
- Dispersion on turret traverse——
- Dispersion after firing——
- AP penetration175195
- Turret traverse limit (left)75180
- Turret traverse limit (right)75180
- GunObject 416 mod. 1952 / 100 mm M-63Object 416 mod. 1952 / 100 mm M-63 (416)
- Reload time8.78
- Dispersion at 100 m0.370.35
- Dispersion on turret traverse——
- Turret traverse limit (left)75180
- Turret traverse limit (right)75180
- GunObject 416 mod. 1953 / 100 mm D10TObject 416 mod. 1953 / 100 mm D-10T
- Reload time6.56
- Dispersion after firing——
- AP penetration175195
- Turret traverse limit (left)75180
- Turret traverse limit (right)75180
- GunObject 416 mod. 1953 / 100 mm M-63Object 416 mod. 1953 / 100 mm M-63 (416)
- Dispersion at 100 m0.370.35
- Aiming time2.32
- Turret traverse limit (left)75180
- Turret traverse limit (right)75180
- 1.26Sep 1, 2024
- Dispersion0.390.36 m
- Dispersion0.390.35 m
- Reloading time8.76.8 s
- Reloading time86.5 s
- Aiming time2.32.1 s
- Aiming time2.32 s
- Penetration201–181216–196 mm





