운영
명령00 · HQ플레이어 비교04 · OPXWar Room Tools05 · CMD
장갑
차량 색인10 · ARM제원 목록11 · SPC스탯 목록18 · STL실전 성적12 · PRF전차 비교13 · ARX장비15 · EQP
전장
전장 지도20 · MAP서버 진단21 · SVR
네트워크
커뮤니티30 · NET영상32 · VID리플레이 보관소33 · RPL전차장 음성34 · VOX문의하기31 · FBK
메커니즘
사격50 · GUN정찰과 위장51 · VIS티어 XI 능력52 · T11밸런스 패치53 · BAL
참조
통계 참조40 · REF변경 내역41 · LOG
문서v0.1
피드 정상
도시에 · 비밀 해제 · 작전2026-09-13 · OPS-WX
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야전 교범 // 게임 메커니즘MECHANICS

게임 메커니즘

The rules the client applies between the moment you fire and the moment damage lands — and the rules that decide who sees whom. Three chapters, each a page of its own. For what the stats on this site mean, see the 통계 참조.

장FIELD MANUAL
01 · GUNNERYSHELLS · ARMOR · RNG

Gunnery

The four shell types and their constants, normalization and ricochet thresholds, 3-caliber overmatch, effective armor and the 2-caliber boost, the ±25% penetration roll, range falloff, and the Polish deep-rifled guns.

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02 · SPOTTING & CAMOUFLAGEVISION SYSTEM

Spotting & Camouflage

View range vs spotting range vs render range, the 445 m cap and the 50 m proximity spot, visibility checkpoints and sixth sense — then camo factor, the firing penalty, the 15 m bush rule, double-bushing, and the vision loadout.

장 읽기
03 · TIER XI ABILITIES28 VEHICLES

Tier XI Abilities

The unique mechanic each released Tier XI vehicle carries on top of the standard rules: activated abilities, alternate fire modes, and conditional gun or engine behavior, grouped by class.

장 읽기
// END OF DOCUMENT팬 제작 · WG과 무관팬이 만든 분석 사이트입니다. Wargaming과 무관합니다.Made by hbittar and jayala08
모든 전차변경 내역후원자 명단이용약관개인정보
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