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DOSSIER · NICHT KLASSIFIZIERT · OPERATIONEN2026-08-26 · OPS-WX
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FELDHANDBUCH // SPIELMECHANIKENMECHANICS

Spielmechaniken

The rules the client applies between the moment you fire and the moment damage lands — and the rules that decide who sees whom. Three chapters, each a page of its own. For what the stats on this site mean, see the Statistik-Referenz.

KAPITELFIELD MANUAL
01 · GUNNERYSHELLS · ARMOR · RNG

Gunnery

The four shell types and their constants, normalization and ricochet thresholds, 3-caliber overmatch, effective armor and the 2-caliber boost, the ±25% penetration roll, range falloff, and the Polish deep-rifled guns.

Kapitel lesen
02 · SPOTTING & CAMOUFLAGEVISION SYSTEM

Spotting & Camouflage

View range vs spotting range vs render range, the 445 m cap and the 50 m proximity spot, visibility checkpoints and sixth sense — then camo factor, the firing penalty, the 15 m bush rule, double-bushing, and the vision loadout.

Kapitel lesen
03 · TIER XI ABILITIES22 VEHICLES

Tier XI Abilities

The unique mechanic each released Tier XI vehicle carries on top of the standard rules: activated abilities, alternate fire modes, and conditional gun or engine behavior, grouped by class.

Kapitel lesen
// END OF DOCUMENTFan-Projekt · nicht mit WG verbundenFan-gemachte Analysen. Nicht mit Wargaming verbunden.Made by hbittar and jayala08
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