
Type 68
In the late 1950s, the FV4201 began to take shape: the first tank to be called a main battle tank. The future Chieftain was supposed to combine the characteristics of a heavy and a medium tank. The U.S. and Germany had a similar joint program—the MBT70. It was the latter that drew the attention of Japanese designers who were in close contact with the American side. What interested them most about that project was the hydropneumatic suspension, as their local theaters of operations made it a very desirable addition. Their tank was supposed to combine a low profile with a powerful gun and good armor. However, the Japan Self-Defense Forces command prioritized tanks with an average weight of 35-40 tons. The vehicle turned out to be too expensive, and no prototypes were built.



Armor thicknessGemessen
Nominale Plattendicke direkt aus dem Spielclient. Klicke eine Platte an, um sie am 3D-Modell hervorzuheben und die Kamera darauf auszurichten.
Wanne
Alle 20 Platten
Turret 2 of 2
Alle 28 Platten
Technische Daten
- DPM
- 2,400
- Damage
- 400
- Penetration
- 250 mm
- … at 500m
- 240 mm
- Reload time
- 10.00 s
- Rate of fire
- 6.00/min
- Aim time
- 2.20 s
- Dispersion
- 0.240 m
- … moving
- 0.160
- … tank traverse
- 0.160
- … turret traverse
- 0.100
- … after firing
- 4.0
- Damage vs. modules
- 165
- Caliber
- 120.0 mm
- Shell velocity
- 1,050 m/s
- Max range
- 720 m
- Ammo capacity
- 45
- Potential damage
- 18,000
- Shell cost
- 1,100 cr
- Top speed
- 35 km/h
- Reverse speed
- 14 km/h
- Power/weight
- 16.95 hp/t
- Tank traverse
- 30.0 °/s
- Turret traverse
- 35.0 °/s
- Effective top speed
- … hard
- 35.0 km/h
- … medium
- 35.0 km/h
- … soft
- 29.5 km/h
- Effective traverse
- … hard
- 30.0 °/s
- … medium
- 25.4 °/s
- … soft
- 14.3 °/s
- Gun elevation
- 20 °
- Gun depression
- 8 °
- Gun traverse range
- 360°
- Terrain resistance
- … hard
- 1.10
- … medium
- 1.30
- … soft
- 2.30
- Hull armor
- 110 / 70 / 30
- Turret armor
- 280 / 80 / 40
- Health
- 1,950
- Engine health
- 260
- … repaired
- 130
- Track health
- 240
- … repaired
- 180
- … repair time
- 6.86 s
- Ammo rack health
- 260
- … repaired
- 180
- Fuel tank health
- 200
- … repaired
- 70
- Total weight
- 59,000 kg
- Stationary camo
- 5.20 / 0.81%
- Moving camo
- 2.60 / 0.41%
- View range
- 390 m
- Fire chance
- 12%
- Tank cost
- 3,680,000 cr
360° traverse
CommanderLoader
Gunner
Driver
Radio Operator
Modulforschung









Serverleistung
Aggregierte Werte von NA-Spielern der letzten 30d
Aggregated from 1,098 tracked NA players · 11,951 battles. Coverage grows as more players are tracked.
Erreiche diese kombinierten Schadenswerte (verursacht + Unterstützung) über ein gleitendes Fenster, um Kanonenmarkierungen zu verdienen.
Leistung im Zeitverlauf
Tägliche 30-Tage-Aggregate für NA — wie sich dieser Panzer mit Patches und Meta entwickelt
Verteilung der Spielerschaft
Wie NA-Spieler in diesem Panzer tatsächlich abschneiden (30-Tage-Fenster)
Top-Spieler
Die stärksten Spieler im Type 68 auf NA
- #1America_Wallace133 battles3,535
- #2SCR3W101 battles3,458
- #3Masta_kam240 battles3,362
- #4Mnichu555112 battles3,218
- #5Destroyer_49311104 battles3,186
- #6UntamedAssassin176 battles3,149
- #7oOZeroOo140 battles3,145
- #8bob_destroyer_noob113 battles3,125
- #9Tiny_Mouse103 battles3,099
- #10ORIGINAL_PEANUTS119 battles3,087
Video-Reviews
Ausgewählte Reviews, Replays und Guides von erfahrenen Spielern
44:54reviewThe Truth About Type 68: My Last Word & Twitch Highlights! | World of Tanks
0:57reviewWhy you never push the Zeppelin! - Type 68 | World of Tanks
6:13reviewWhy you never push the Zeppelin! - Type 68 | World of Tanks
28:38replayNew Meta? Type 68's Impact on Tier IX Battles in World of Tanks!
8:19reviewNEW Hull Down Daddy? | Type 68 Tank Review | World Of Tanks
Ähnliche Panzer
Die nächsten Treffer nach Werteprofil — wähle die, die zu deinem Spielstil passen.
Balance-Änderungsprotokoll
Was sich für diesen Panzer zwischen den Spielversionen geändert hat
- 2.2.1Apr 1, 2026
- Reload time8.5 s8 s
- AP shell penetration235 mm240 mm
- APCR shell penetration261 mm279 mm
- Cooling time14 s12 s
- 2.0Sep 1, 2025
- Mobility on hard terrain——
- Mobility on medium terrain——
- Mobility on soft terrain——
- Vehicle durability18501860
- Reload time10.38.5
- Dispersion on turret traverse——
- AP penetration225235
- APCR* penetration252261
- Reload time9.88.5
- AP penetration225235
- APCR* penetration252261
- 1.27.1Jan 1, 2025
- Dispersion0.28/0.42 m0.24/0.4 m
- Dispersion0.28/0.42 m0.24/0.4 m
- Dispersion0.28/0.42 m0.24/0.4 m
- Dispersion on turret traverse——
- Dispersion on turret traverse——
- Reloading time11 s10.3 s
- Reloading time10.5 s9.8 s
- Aiming time2.3 s2.1 s
- Aiming time2.1 s1.9 s
- Fire chance for the Mitsubishi 12ZM engine0.10.12
- Fire chance for the Mitsubishi 12ZT engine0.10.12
- Frontal armor150 mm180 mm (effective)
- Frontal armor170 mm210 mm (effective)
- Required vehicle speed to activate Siege mode10 km/h25 km/h





