Mecánicas de juego
The rules the client applies between the moment you fire and the moment damage lands — and the rules that decide who sees whom. Three chapters, each a page of its own. For what the stats on this site mean, see the Referencia de estadísticas.
Gunnery
The four shell types and their constants, normalization and ricochet thresholds, 3-caliber overmatch, effective armor and the 2-caliber boost, the ±25% penetration roll, range falloff, and the Polish deep-rifled guns.
Leer capítuloSpotting & Camouflage
View range vs spotting range vs render range, the 445 m cap and the 50 m proximity spot, visibility checkpoints and sixth sense — then camo factor, the firing penalty, the 15 m bush rule, double-bushing, and the vision loadout.
Leer capítuloTier XI Abilities
The unique mechanic each released Tier XI vehicle carries on top of the standard rules: activated abilities, alternate fire modes, and conditional gun or engine behavior, grouped by class.
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