
Type 68
In the late 1950s, the FV4201 began to take shape: the first tank to be called a main battle tank. The future Chieftain was supposed to combine the characteristics of a heavy and a medium tank. The U.S. and Germany had a similar joint program—the MBT70. It was the latter that drew the attention of Japanese designers who were in close contact with the American side. What interested them most about that project was the hydropneumatic suspension, as their local theaters of operations made it a very desirable addition. Their tank was supposed to combine a low profile with a powerful gun and good armor. However, the Japan Self-Defense Forces command prioritized tanks with an average weight of 35-40 tons. The vehicle turned out to be too expensive, and no prototypes were built.



Armor thicknessMesuré
Épaisseur nominale des plaques, directement issue du client de jeu. Cliquez sur une plaque pour la mettre en évidence sur le modèle 3D et y centrer la caméra.
Caisse
Les 20 plaques
Turret 2 of 2
Les 28 plaques
Caractéristiques
- DPM
- 2,400
- Damage
- 400
- Penetration
- 250 mm
- … at 500m
- 240 mm
- Reload time
- 10.00 s
- Rate of fire
- 6.00/min
- Aim time
- 2.20 s
- Dispersion
- 0.240 m
- … moving
- 0.160
- … tank traverse
- 0.160
- … turret traverse
- 0.100
- … after firing
- 4.0
- Damage vs. modules
- 165
- Caliber
- 120.0 mm
- Shell velocity
- 1,050 m/s
- Max range
- 720 m
- Ammo capacity
- 45
- Potential damage
- 18,000
- Shell cost
- 1,100 cr
- Top speed
- 35 km/h
- Reverse speed
- 14 km/h
- Power/weight
- 16.95 hp/t
- Tank traverse
- 30.0 °/s
- Turret traverse
- 35.0 °/s
- Effective top speed
- … hard
- 35.0 km/h
- … medium
- 35.0 km/h
- … soft
- 29.5 km/h
- Effective traverse
- … hard
- 30.0 °/s
- … medium
- 25.4 °/s
- … soft
- 14.3 °/s
- Gun elevation
- 20 °
- Gun depression
- 8 °
- Gun traverse range
- 360°
- Terrain resistance
- … hard
- 1.10
- … medium
- 1.30
- … soft
- 2.30
- Hull armor
- 110 / 70 / 30
- Turret armor
- 280 / 80 / 40
- Health
- 1,950
- Engine health
- 260
- … repaired
- 130
- Track health
- 240
- … repaired
- 180
- … repair time
- 6.86 s
- Ammo rack health
- 260
- … repaired
- 180
- Fuel tank health
- 200
- … repaired
- 70
- Total weight
- 59,000 kg
- Stationary camo
- 5.20 / 0.81%
- Moving camo
- 2.60 / 0.41%
- View range
- 390 m
- Fire chance
- 12%
- Tank cost
- 3,680,000 cr
360° traverse
CommanderLoader
Gunner
Driver
Radio Operator
Recherche de modules









Performances par serveur
Statistiques agrégées des joueurs NA sur les 30d derniers
Aggregated from 1,098 tracked NA players · 11,951 battles. Coverage grows as more players are tracked.
Atteignez ces valeurs cumulées de dégâts (infligés + assistance) sur une fenêtre glissante pour obtenir les marques d'excellence.
Performances dans le temps
Agrégats quotidiens sur 30 jours pour NA — l'évolution de ce char au fil des patchs et du méta
Répartition des joueurs
Les performances réelles des joueurs NA dans ce char (fenêtre de 30 jours)
Meilleurs joueurs
Les meilleurs joueurs au Type 68 sur NA
- #1America_Wallace133 battles3,535
- #2SCR3W101 battles3,458
- #3Masta_kam240 battles3,362
- #4Mnichu555112 battles3,218
- #5Destroyer_49311104 battles3,186
- #6UntamedAssassin176 battles3,149
- #7oOZeroOo140 battles3,145
- #8bob_destroyer_noob113 battles3,125
- #9Tiny_Mouse103 battles3,099
- #10ORIGINAL_PEANUTS119 battles3,087
Vidéos d'analyse
Analyses, replays et guides sélectionnés, réalisés par des joueurs chevronnés
44:54reviewThe Truth About Type 68: My Last Word & Twitch Highlights! | World of Tanks
0:57reviewWhy you never push the Zeppelin! - Type 68 | World of Tanks
6:13reviewWhy you never push the Zeppelin! - Type 68 | World of Tanks
28:38replayNew Meta? Type 68's Impact on Tier IX Battles in World of Tanks!
8:19reviewNEW Hull Down Daddy? | Type 68 Tank Review | World Of Tanks
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Journal d'équilibrage
Ce qui a changé pour ce char d'une version du jeu à l'autre
- 2.2.1Apr 1, 2026
- Reload time8.5 s8 s
- AP shell penetration235 mm240 mm
- APCR shell penetration261 mm279 mm
- Cooling time14 s12 s
- 2.0Sep 1, 2025
- Mobility on hard terrain——
- Mobility on medium terrain——
- Mobility on soft terrain——
- Vehicle durability18501860
- Reload time10.38.5
- Dispersion on turret traverse——
- AP penetration225235
- APCR* penetration252261
- Reload time9.88.5
- AP penetration225235
- APCR* penetration252261
- 1.27.1Jan 1, 2025
- Dispersion0.28/0.42 m0.24/0.4 m
- Dispersion0.28/0.42 m0.24/0.4 m
- Dispersion0.28/0.42 m0.24/0.4 m
- Dispersion on turret traverse——
- Dispersion on turret traverse——
- Reloading time11 s10.3 s
- Reloading time10.5 s9.8 s
- Aiming time2.3 s2.1 s
- Aiming time2.1 s1.9 s
- Fire chance for the Mitsubishi 12ZM engine0.10.12
- Fire chance for the Mitsubishi 12ZT engine0.10.12
- Frontal armor150 mm180 mm (effective)
- Frontal armor170 mm210 mm (effective)
- Required vehicle speed to activate Siege mode10 km/h25 km/h





