ティア XI アビリティ
実装済みのティア XI 車輌はいずれも、通常の射撃・視認の仕組みに加えて固有のメカニクスを備えています。発動型アビリティ、切り替え式の射撃モード、条件付きの主砲・エンジン挙動などです。アイコンはゲーム内のアビリティアイコンで、車輌名は各戦車ページにリンクしています。
Ramming Configuration
A reinforced structure turns the hull itself into a weapon: rams deal bonus damage to the target while the KR-1 takes less in return.
Cassette Loading System
The autoloader starts loading a fresh cassette once a single shell remains in the current one. Fire that last shell and the swap costs extra time.
Salvo Fire Mode
Switch modes to fire both barrels at once for double damage and better stabilization — paid for with mobility, accuracy, traverse, and aim time.
Auxiliary Weapons
Two secondary HE guns reload independently of the main gun — break tracks and chip modules while the big barrel is still loading.
Semi-Automatic Ammo Rack
Every penetrating hit stacks a reload-speed level, and kills add extra. Keep landing shots and the gun keeps cycling faster.
Liquid Fuel Boosters
Activatable boosters deliver a burst of speed but heat with use; push them past the limit and they shut down until they cool.
Burst Mode
Land two penetrating hits and the gun loads a two-round cassette fired in rapid succession.
Active Gun Cooling
The gun heats with every shot and cools during the reload. Fired cold, it shoots with exceptional precision.
Induction Propellant Afterburner
Gun electrodes build a charge that raises shell damage. The safety limit can be overridden by hand for even more — at the cost of accuracy and aim time.
Adjustable Fuze Setter
Every hit on a visible enemy re-sets the fuze on the next shell: penetrate and the following shot gains damage, bounce and it gains penetration.
Shell Calibration System
Devices on the gun retune shell parameters before firing, and switching mode trades one shell characteristic for another to suit the fight.
Thermo-Ballistic Overcharge
Hold the shot to heat the shell in the chamber before firing, trading time for up to 25% extra damage.
Analog Ballistic Computing Device
Staying slow or stationary stacks accuracy levels — build them up and the gun handles near-perfectly even once you start moving.
Tactical Power Pack
Charges energy over time; spend it to supercharge the active drive mode — agility in Rapid, gun performance in Standard.
External Ammunition Supply Module
The clip reload can be interrupted to fire whatever is already loaded, then resumed where it left off.
Pneumatic Gyro-Stabilizer
Activate to erase movement and traverse aim penalties for a single snapshot on the move.
Thermal Overheat Control Autocannon
No reload cycle at all: the autocannon fires continuously while heat builds, degrading accuracy until the gun locks out to cool.
High-Pressure Turbocharger Assist
An activatable turbocharger gives this wheeled medium a short burst of extra mobility on demand.
External Ammunition Feed Mode
The external feed loads high-charge unitary rounds that hit noticeably harder, at the cost of mobility and rate of fire while it is active.
Forced Loading Mechanism
Spend a charge to cut the next shell's reload to a short fixed time. Charges refill on their own, faster with a full clip, and the battle starts with a few in hand.
Propellant Thermal Control System
Sitting still or crawling preheats the propellant, boosting the next shot's damage and accuracy. At full preheat it can detonate the ammo rack of a low-HP target.
Pillbox Mode
A deeper siege mode: superior accuracy and a faster reload in exchange for being nearly immobile.
Direct Drive
Engine power and top speed climb automatically the longer it keeps driving forward.
Sequential Rocket Thrusters
Independent left and right solid-fuel boosters add acceleration and sharper turns — limited charges, with a cooldown between uses.
Multi-Pack Charge System
Fire early mid-reload with reduced damage and penetration, trading alpha for higher sustained DPM.
Coaxial Rocket Launcher
A rocket launcher in the gun mantlet with its own aiming sight, reloading and firing independently of the main gun.
Laser Target Designator
Activate to mark the next shot's target: spotted vehicles get marked for the team, unspotted ones leave a position marker.
Infrared Search and Track (IRST)
Optics that lift view range and pick out moving or foliage-covered vehicles; activating a scan of the sector ahead reveals concealed targets, but uncovering an unspotted enemy lights you up in return.