
Object 416
The development of the Object 416 started at the Construction Bureau of Factory No. 75 in the fall of 1949. The blueprint was developed by March 1950. Due to technical problems with the turret, a working prototype was not ready until April 1952. Improvements were made, and another prototype was built in the summer of 1953, but the vehicle never entered mass production.



Armor thicknessZmierzone
Nominalna grubość płyt prosto z klienta gry. Kliknij dowolną płytę, aby podświetlić ją na modelu 3D i skierować na nią kamerę.
Kadłub
Wszystkie płyty (9)
Turret 2 of 2
Wszystkie płyty (8)
Dane techniczne
- DPM
- 2,400
- Damage
- 320
- Penetration
- 216 mm
- … at 500m
- 196 mm
- Reload time
- 8.00 s
- Rate of fire
- 7.50/min
- Aim time
- 2.00 s
- Dispersion
- 0.350 m
- … moving
- 0.120
- … tank traverse
- 0.120
- … turret traverse
- 0.120
- … after firing
- 3.5
- Damage vs. modules
- 135
- Caliber
- 100.0 mm
- Shell velocity
- 895 m/s
- Max range
- 720 m
- Ammo capacity
- 35
- Potential damage
- 11,200
- Shell cost
- 1,230 cr
- Top speed
- 55 km/h
- Reverse speed
- 20 km/h
- Power/weight
- 18.33 hp/t
- Tank traverse
- 52.0 °/s
- Turret traverse
- 40.0 °/s
- Effective top speed
- … hard
- 55.0 km/h
- … medium
- 55.0 km/h
- … soft
- 45.8 km/h
- Effective traverse
- … hard
- 52.0 °/s
- … medium
- 45.5 °/s
- … soft
- 22.7 °/s
- Gun elevation
- 15 °
- Gun depression
- 4 °
- Gun traverse range
- 360°
- Terrain resistance
- … hard
- 0.70
- … medium
- 0.80
- … soft
- 1.60
- Hull armor
- 75 / 45 / 45
- Turret armor
- 110 / 75 / 45
- Health
- 1,450
- Engine health
- 260
- … repaired
- 130
- Track health
- 200
- … repaired
- 150
- … repair time
- 5.71 s
- Ammo rack health
- 180
- … repaired
- 120
- Fuel tank health
- 175
- … repaired
- 70
- Total weight
- 24,000 kg
- Stationary camo
- 20.95 / 13.18%
- Moving camo
- 15.70 / 9.88%
- View range
- 380 m
- Fire chance
- 12%
- Tank cost
- 2,500,000 cr
360° traverse
CommanderRadio Operator
Gunner
Driver
Loader
Badanie modułów








Wyniki na serwerze
Zbiorcze statystyki graczy z NA z ostatnich 30d
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Wyniki w czasie
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Rozkład populacji graczy
Jak gracze z NA faktycznie radzą sobie tym czołgiem (okno 30 dni)
Najlepsi gracze
Najlepsi gracze na Object 416 na serwerze NA
Recenzje wideo
Wybrane recenzje, powtórki i poradniki od doświadczonych graczy
470:35reviewObj. 416 has better camo than light tanks (for real)
by iyouxin
14:17reviewI put Bond Binoculars onto the Object 416... It's BROKEN!
by MaxGamingFPS
414:12reviewThis build turns Obj. 416 into a ghost
by iyouxin
23:44guideObject 416 Review/Guide, Offsetting Poor Gun Depression with Camo
by Taugrim
536:01review3 marking Obj. 416 in one stream - the best camo of all mediums in the game. 55 moving/66 stationary
13:54reviewObj 416: Invisibility Potion Activated - World of Tanks
23:08reviewObj. 416: The Bucket Turret Hybrid Tank in World of Tanks!
by skill4ltu
Podobne czołgi
Najbliższe dopasowania według profilu statystyk — wybierz te, które pasują do twojego stylu gry.
Historia zmian balansu
Co zmieniło się w tym czołgu między wersjami gry
- 2.0Sep 1, 2025
- Top forward speed5055
- Mobility on hard terrain——
- Mobility on medium terrain——
- Mobility on soft terrain——
- Power400440
- Vehicle durability11001380
- Vehicle durability12001450
- GunObject 416 mod. 1952 / 100 mm D10TObject 416 mod. 1952 / 100 mm D-10T
- Reload time6.86
- Dispersion on turret traverse——
- Dispersion after firing——
- AP penetration175195
- Turret traverse limit (left)75180
- Turret traverse limit (right)75180
- GunObject 416 mod. 1952 / 100 mm M-63Object 416 mod. 1952 / 100 mm M-63 (416)
- Reload time8.78
- Dispersion at 100 m0.370.35
- Dispersion on turret traverse——
- Turret traverse limit (left)75180
- Turret traverse limit (right)75180
- GunObject 416 mod. 1953 / 100 mm D10TObject 416 mod. 1953 / 100 mm D-10T
- Reload time6.56
- Dispersion after firing——
- AP penetration175195
- Turret traverse limit (left)75180
- Turret traverse limit (right)75180
- GunObject 416 mod. 1953 / 100 mm M-63Object 416 mod. 1953 / 100 mm M-63 (416)
- Dispersion at 100 m0.370.35
- Aiming time2.32
- Turret traverse limit (left)75180
- Turret traverse limit (right)75180
- 1.26Sep 1, 2024
- Dispersion0.390.36 m
- Dispersion0.390.35 m
- Reloading time8.76.8 s
- Reloading time86.5 s
- Aiming time2.32.1 s
- Aiming time2.32 s
- Penetration201–181216–196 mm





