Statistics Reference
What every number on Wotlytics actually means. The skill ratings have full methodology pages; the rest are defined here. Most stats are best read against a tank's expected value, not compared across tiers.
WN8
The community-standard skill rating. Scores you against the expected damage, frags, spots, defence, and win rate for each tank you drive — so a strong game in a weak tank counts for more.
Full referenceWNX
tomato.gg's WN8-shaped rating that finally rewards assistance damage. We compute it from tomato's published formula and expected values so the numbers match theirs.
Full referencePersonal RatingWoT PR
Wargaming's official in-game rating — a composite of wins, damage, survival, spotting and more. Unlike WN8/WNX it also rewards the number of battles played, so it climbs with volume and isn't a pure per-battle skill measure.
Damage per gameDPG
DPG = total damage ÷ battles
Average damage dealt per battle — the headline output metric. Compare it against the tank's expected damage rather than across tiers.
Frags per gameFrags
frags ÷ battles
Average enemy vehicles destroyed per battle. Rewards finishing power, but secondary to damage in every rating.
Hit rateAccuracy
hits ÷ shots fired × 100
Share of fired shots that connect. High accuracy reflects shot discipline and good gun handling; it doesn't account for penetration.
Damage received
damage taken ÷ battles
Average damage you absorb per battle. Lower means better positioning and armour use — but very low can also mean passive play.
Spots per gameSpots
vehicles spotted ÷ battles
Average enemy vehicles you detect per battle. The core scouting metric, strongest on light tanks.
Spotting assist
ally damage to tanks you spotted ÷ battles
Damage your allies deal to enemies that you spotted — the payoff for vision. Tracked in the WG API since June 2025.
Tracking assist
ally damage to tanks you immobilised ÷ battles
Damage allies deal to enemies you tracked (de-tracked / pinned). Rewards supporting fire, not just shooting hulls.
Defence points
Base-defence contribution — points scored by resetting an enemy's capture of your base. A team-play stat, not raw damage.
Win rate
wins ÷ battles × 100
Share of battles that end in a victory. The clearest signal of overall impact over a large sample — noisy over a handful of games.
Survival rate
battles survived ÷ battles × 100
How often you live to the end of the battle. Balances aggression against staying alive to keep dealing damage.
Average XP
total XP ÷ battles
Mean experience earned per battle (before premium / booster multipliers). A broad proxy for all-round performance.
Marks of ExcellenceMoE
65th / 85th / 95th percentile of damage + assist
The gun marks (1–3) you earn by sustaining combined damage + assist above the 65th, 85th, and 95th percentile of players on that exact tank. We show each threshold so you know the target.
Mastery badge
The in-game class badge (III / II / I / Ace Tanker) for finishing in the top XP bracket on a tank. We surface the Ace (mastery) XP threshold per tank.
Average tier
Mean tier of the tanks behind a stat line. Essential context — high-tier play is harder, so identical DPG at tier 10 and tier 5 are not equal.
Battles
Total games in the sample. Every rating stabilises as battles grow; treat short-window numbers as provisional until the count is large.