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FIELD MANUAL // STATISTICSREFERENCE

Statistics Reference

What every number on Wotlytics actually means. The skill ratings have full methodology pages; the rest are defined here. Most stats are best read against a tank's expected value, not compared across tiers.

01 · SKILL RATINGS
02 · COMBAT OUTPUT

Damage per gameDPG

DPG = total damage ÷ battles

Average damage dealt per battle — the headline output metric. Compare it against the tank's expected damage rather than across tiers.

Frags per gameFrags

frags ÷ battles

Average enemy vehicles destroyed per battle. Rewards finishing power, but secondary to damage in every rating.

Hit rateAccuracy

hits ÷ shots fired × 100

Share of fired shots that connect. High accuracy reflects shot discipline and good gun handling; it doesn't account for penetration.

Damage received

damage taken ÷ battles

Average damage you absorb per battle. Lower means better positioning and armour use — but very low can also mean passive play.

03 · VISION & SUPPORT

Spots per gameSpots

vehicles spotted ÷ battles

Average enemy vehicles you detect per battle. The core scouting metric, strongest on light tanks.

Spotting assist

ally damage to tanks you spotted ÷ battles

Damage your allies deal to enemies that you spotted — the payoff for vision. Tracked in the WG API since June 2025.

Tracking assist

ally damage to tanks you immobilised ÷ battles

Damage allies deal to enemies you tracked (de-tracked / pinned). Rewards supporting fire, not just shooting hulls.

Defence points

Base-defence contribution — points scored by resetting an enemy's capture of your base. A team-play stat, not raw damage.

04 · OUTCOMES

Win rate

wins ÷ battles × 100

Share of battles that end in a victory. The clearest signal of overall impact over a large sample — noisy over a handful of games.

Survival rate

battles survived ÷ battles × 100

How often you live to the end of the battle. Balances aggression against staying alive to keep dealing damage.

Average XP

total XP ÷ battles

Mean experience earned per battle (before premium / booster multipliers). A broad proxy for all-round performance.

05 · ACHIEVEMENT THRESHOLDS

Marks of ExcellenceMoE

65th / 85th / 95th percentile of damage + assist

The gun marks (1–3) you earn by sustaining combined damage + assist above the 65th, 85th, and 95th percentile of players on that exact tank. We show each threshold so you know the target.

Mastery badge

The in-game class badge (III / II / I / Ace Tanker) for finishing in the top XP bracket on a tank. We surface the Ace (mastery) XP threshold per tank.

06 · CONTEXT

Average tier

Mean tier of the tanks behind a stat line. Essential context — high-tier play is harder, so identical DPG at tier 10 and tier 5 are not equal.

Battles

Total games in the sample. Every rating stabilises as battles grow; treat short-window numbers as provisional until the count is large.