World of Tanks Maps
All 56 World of Tanks battle maps — true in-game minimaps with playable area, size, season, and the game modes each map rotates in. Datamined straight from the game client and updated every patch.
56 maps · minimaps and battlefield data extracted from the WoT client
3DsummerAbbey
1 × 1 kmStandard
3DdesertAirfield
1 × 1 kmOnslaughtStandard
summerArzagir 4.04
2 × 2 kmBattle Royale
3DsummerBerlin
1.05 × 1.05 kmStandard15v15
3DsummerCliff
1 × 1 kmAssaultEncounterOnslaughtStandard
winterDreamland
2 × 2 kmBattle Royale
3DdesertEl Halluf
1 × 1 kmEncounterOnslaughtStandard15v15
3DsummerEmpire's Border
1 × 1 kmStandard
3DsummerEnsk
0.6 × 0.6 kmEncounterOnslaughtStandard
3DsummerEnsk Region
1 × 1 kmEncounterStandard
3DwinterErlenberg
1 × 1 kmAssaultOnslaughtStandard15v15
3DsummerFallenstadt
1.1 × 1.1 kmStandard1v1
desertFata Morgana
3 × 3 kmFrontline30v30
summerFirnulfir
2 × 2 kmBattle Royale
3DsummerFisherman's Bay
1 × 1 kmStandard
3DsummerFjords
1 × 1 kmStandard
3DdesertGhost Town
1 × 1 kmAssaultEncounterOnslaughtStandard
3DwinterGlacier
1 × 1 kmOnslaughtStandard15v15
3DsummerHighway
1 × 1 kmStandard15v15
3DsummerHimmelsdorf
0.7 × 0.7 kmAssaultEncounterOnslaughtStandard
3DsummerKarelia
1 × 1 kmAssaultEncounterStandard15v15
3DwinterKlondike
1.1 × 1.1 kmOnslaughtStandard15v15
winterKraftwerk
3 × 3 kmFrontline30v30
3DsummerLakeville
0.8 × 0.8 kmAssaultEncounterStandard15v15
3DsummerLauerberg
0.9 × 0.9 kmStandard1v1
3DsummerLive Oaks
1 × 1 kmOnslaughtStandard15v15
3DsummerMalinovka
1 × 1 kmEncounterStandard
3DwinterMannerheim Line
1 × 1 kmAssaultStandard
3DsummerMines
0.8 × 0.8 kmAssaultEncounterOnslaughtStandard
3DsummerMountain Pass
1 × 1 kmStandard
3DsummerMurovanka
1 × 1 kmAssaultEncounterOnslaughtStandard
3DsummerNebelburg
1.4 × 1.4 kmStandard1v1
3DsummerNordskar
1.1 × 1.1 kmStandard15v15
summerNormandie
3 × 3 kmFrontline30v30
3DsummerOder
1.05 × 1.05 kmStandard1v1
3DsummerOmaha Beach
1.1 × 1.1 kmStandard1v1
3DsummerOutpost
1 × 1 kmOnslaughtStandard15v15
3DsummerOverlord
1 × 1 kmOnslaughtStandard15v15
3DsummerOyster Bay
1.3 × 1.3 kmOnslaughtStandard15v15
3DsummerParis
0.8 × 0.8 kmStandard15v15
3DsummerPearl River
1 × 1 kmEncounterStandard15v15
3DsummerPilsen
1 × 1 kmEncounterOnslaughtStandard15v15
3DsummerProkhorovka
1 × 1 kmAssaultEncounterOnslaughtStandard
3DsummerProvince
0.8 × 0.8 kmStandard15v15
3DsummerRedshire
1 × 1 kmAssaultEncounterOnslaughtStandard15v15
3DsummerRuinberg
0.8 × 0.8 kmAssaultEncounterOnslaughtStandard
3DsummerSafe Haven
1 × 1 kmOnslaughtStandard15v15
3DdesertSand River
1 × 1 kmAssaultEncounterOnslaughtStandard15v15
3DsummerSerene Coast
1 × 1 kmStandard15v15
3DsummerSiegfried Line
1 × 1 kmAssaultEncounterOnslaughtStandard
3DsummerSteppes
1 × 1 kmAssaultEncounterOnslaughtStandard
3DsummerStudzianki
1 × 1 kmEncounterOnslaughtStandard
3DsummerTundra
0.8 × 0.8 kmAssaultOnslaughtStandard
3DsummerWestfield
1 × 1 kmEncounterOnslaughtStandard15v15
3DsummerWestwall
1.1 × 1.1 kmStandard1v1
3DsummerWidepark
0.6 × 0.6 kmStandard15v15
Every map currently in the World of Tanks rotation, A–Z. Each links to its minimap, playable area and tactical breakdown.
- Abbey·
- Airfield·
- Arzagir 4.04·
- Berlin·
- Cliff·
- Dreamland·
- El Halluf·
- Empire's Border·
- Ensk·
- Ensk Region·
- Erlenberg·
- Fallenstadt·
- Fata Morgana·
- Firnulfir·
- Fisherman's Bay·
- Fjords·
- Ghost Town·
- Glacier·
- Highway·
- Himmelsdorf·
- Karelia·
- Klondike·
- Kraftwerk·
- Lakeville·
- Lauerberg·
- Live Oaks·
- Malinovka·
- Mannerheim Line·
- Mines·
- Mountain Pass·
- Murovanka·
- Nebelburg·
- Nordskar·
- Normandie·
- Oder·
- Omaha Beach·
- Outpost·
- Overlord·
- Oyster Bay·
- Paris·
- Pearl River·
- Pilsen·
- Prokhorovka·
- Province·
- Redshire·
- Ruinberg·
- Safe Haven·
- Sand River·
- Serene Coast·
- Siegfried Line·
- Steppes·
- Studzianki·
- Tundra·
- Westfield·
- Westwall·
- Widepark
Map size is the single best predictor of which vehicles perform well. World of Tanks maps run from 600 m square up to 3,000 m for Frontline, and the playable area decides whether a battle is decided by armour or by view range.
Small (600–800 m)
7 maps
Corridor fights. Engagement ranges are short, so armour and hit points matter more than view range, and there is rarely space to reposition once a flank collapses.
Ensk, Himmelsdorf, Lakeville, Mines, Paris, Tundra, Widepark
Medium (850–1,100 m)
41 maps
The standard random-battle size. Most have a heavy corner, a mid-range trading lane and a light-tank spotting flank — the classic three-lane shape.
Abbey, Airfield, Berlin, Cliff, El Halluf, Empire's Border, Ensk Region, Erlenberg +33 more
Large (1,300 m+)
8 maps
View range and camo dominate. Tank destroyers and light tanks gain the most; slow heavies can lose the game simply by picking the wrong flank early.
Arzagir 4.04, Dreamland, Fata Morgana, Firnulfir, Kraftwerk, Nebelburg, Normandie, Oyster Bay
Not every map appears in every mode. A map's mode list is datamined from the client, so it reflects what the matchmaker can actually pick.
Assault — 16 maps
Cliff, Erlenberg, Ghost Town, Himmelsdorf, Karelia, Lakeville, Mannerheim Line, Mines, Murovanka, Prokhorovka, Redshire, Ruinberg, Sand River, Siegfried Line, Steppes, Tundra
Battle Royale — 3 maps
Arzagir 4.04, Dreamland, Firnulfir
Encounter — 21 maps
Cliff, El Halluf, Ensk, Ensk Region, Ghost Town, Himmelsdorf, Karelia, Lakeville, Malinovka, Mines, Murovanka, Pearl River, Pilsen, Prokhorovka, Redshire, Ruinberg, Sand River, Siegfried Line, Steppes, Studzianki, Westfield
Frontline — 3 maps
Fata Morgana, Kraftwerk, Normandie
Onslaught — 26 maps
Airfield, Cliff, El Halluf, Ensk, Erlenberg, Ghost Town, Glacier, Himmelsdorf, Klondike, Live Oaks, Mines, Murovanka, Outpost, Overlord, Oyster Bay, Pilsen, Prokhorovka, Redshire, Ruinberg, Safe Haven, Sand River, Siegfried Line, Steppes, Studzianki, Tundra, Westfield
Standard — 50 maps
Abbey, Airfield, Berlin, Cliff, El Halluf, Empire's Border, Ensk, Ensk Region, Erlenberg, Fallenstadt, Fisherman's Bay, Fjords, Ghost Town, Glacier, Highway, Himmelsdorf, Karelia, Klondike, Lakeville, Lauerberg, Live Oaks, Malinovka, Mannerheim Line, Mines, Mountain Pass, Murovanka, Nebelburg, Nordskar, Oder, Omaha Beach, Outpost, Overlord, Oyster Bay, Paris, Pearl River, Pilsen, Prokhorovka, Province, Redshire, Ruinberg, Safe Haven, Sand River, Serene Coast, Siegfried Line, Steppes, Studzianki, Tundra, Westfield, Westwall, Widepark
Season controls the terrain palette, which in turn changes how much camouflage a stationary vehicle keeps. Winter maps are the most forgiving for dark hulls; desert maps the least.
Summer
45 maps
Abbey, Arzagir 4.04, Berlin, Cliff, Empire's Border, Ensk, Ensk Region, Fallenstadt, Firnulfir, Fisherman's Bay, Fjords, Highway, Himmelsdorf, Karelia, Lakeville, Lauerberg, Live Oaks, Malinovka, Mines, Mountain Pass, Murovanka, Nebelburg, Nordskar, Normandie, Oder, Omaha Beach, Outpost, Overlord, Oyster Bay, Paris, Pearl River, Pilsen, Prokhorovka, Province, Redshire, Ruinberg, Safe Haven, Serene Coast, Siegfried Line, Steppes, Studzianki, Tundra, Westfield, Westwall, Widepark
Desert
5 maps
Airfield, El Halluf, Fata Morgana, Ghost Town, Sand River
Winter
6 maps
Dreamland, Erlenberg, Glacier, Klondike, Kraftwerk, Mannerheim Line