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SECTION 20 // THEATREBATTLEFIELD CATALOG

World of Tanks Maps

All 56 World of Tanks battle maps — true in-game minimaps with playable area, size, season, and the game modes each map rotates in. Datamined straight from the game client and updated every patch.

MAP LISTING
Battle type

56 maps · minimaps and battlefield data extracted from the WoT client

ALL MAP NAMES56 TOTAL

Every map currently in the World of Tanks rotation, A–Z. Each links to its minimap, playable area and tactical breakdown.

HOW MAP SIZE AFFECTS GAMEPLAY

Map size is the single best predictor of which vehicles perform well. World of Tanks maps run from 600 m square up to 3,000 m for Frontline, and the playable area decides whether a battle is decided by armour or by view range.

Small (600–800 m)

7 maps

Corridor fights. Engagement ranges are short, so armour and hit points matter more than view range, and there is rarely space to reposition once a flank collapses.

Ensk, Himmelsdorf, Lakeville, Mines, Paris, Tundra, Widepark

Medium (850–1,100 m)

41 maps

The standard random-battle size. Most have a heavy corner, a mid-range trading lane and a light-tank spotting flank — the classic three-lane shape.

Abbey, Airfield, Berlin, Cliff, El Halluf, Empire's Border, Ensk Region, Erlenberg +33 more

Large (1,300 m+)

8 maps

View range and camo dominate. Tank destroyers and light tanks gain the most; slow heavies can lose the game simply by picking the wrong flank early.

Arzagir 4.04, Dreamland, Fata Morgana, Firnulfir, Kraftwerk, Nebelburg, Normandie, Oyster Bay

MAPS BY GAME MODE

Not every map appears in every mode. A map's mode list is datamined from the client, so it reflects what the matchmaker can actually pick.

Assault 16 maps

Cliff, Erlenberg, Ghost Town, Himmelsdorf, Karelia, Lakeville, Mannerheim Line, Mines, Murovanka, Prokhorovka, Redshire, Ruinberg, Sand River, Siegfried Line, Steppes, Tundra

Battle Royale 3 maps

Arzagir 4.04, Dreamland, Firnulfir

Encounter 21 maps

Cliff, El Halluf, Ensk, Ensk Region, Ghost Town, Himmelsdorf, Karelia, Lakeville, Malinovka, Mines, Murovanka, Pearl River, Pilsen, Prokhorovka, Redshire, Ruinberg, Sand River, Siegfried Line, Steppes, Studzianki, Westfield

Frontline 3 maps

Fata Morgana, Kraftwerk, Normandie

Onslaught 26 maps

Airfield, Cliff, El Halluf, Ensk, Erlenberg, Ghost Town, Glacier, Himmelsdorf, Klondike, Live Oaks, Mines, Murovanka, Outpost, Overlord, Oyster Bay, Pilsen, Prokhorovka, Redshire, Ruinberg, Safe Haven, Sand River, Siegfried Line, Steppes, Studzianki, Tundra, Westfield

Standard 50 maps

Abbey, Airfield, Berlin, Cliff, El Halluf, Empire's Border, Ensk, Ensk Region, Erlenberg, Fallenstadt, Fisherman's Bay, Fjords, Ghost Town, Glacier, Highway, Himmelsdorf, Karelia, Klondike, Lakeville, Lauerberg, Live Oaks, Malinovka, Mannerheim Line, Mines, Mountain Pass, Murovanka, Nebelburg, Nordskar, Oder, Omaha Beach, Outpost, Overlord, Oyster Bay, Paris, Pearl River, Pilsen, Prokhorovka, Province, Redshire, Ruinberg, Safe Haven, Sand River, Serene Coast, Siegfried Line, Steppes, Studzianki, Tundra, Westfield, Westwall, Widepark

MAPS BY SEASON

Season controls the terrain palette, which in turn changes how much camouflage a stationary vehicle keeps. Winter maps are the most forgiving for dark hulls; desert maps the least.

Summer

45 maps

Abbey, Arzagir 4.04, Berlin, Cliff, Empire's Border, Ensk, Ensk Region, Fallenstadt, Firnulfir, Fisherman's Bay, Fjords, Highway, Himmelsdorf, Karelia, Lakeville, Lauerberg, Live Oaks, Malinovka, Mines, Mountain Pass, Murovanka, Nebelburg, Nordskar, Normandie, Oder, Omaha Beach, Outpost, Overlord, Oyster Bay, Paris, Pearl River, Pilsen, Prokhorovka, Province, Redshire, Ruinberg, Safe Haven, Serene Coast, Siegfried Line, Steppes, Studzianki, Tundra, Westfield, Westwall, Widepark

Desert

5 maps

Airfield, El Halluf, Fata Morgana, Ghost Town, Sand River

Winter

6 maps

Dreamland, Erlenberg, Glacier, Klondike, Kraftwerk, Mannerheim Line