DOSSIER · UNCLASSIFIED · OPERATIONS
SECTION 10 // ARMOR / VEHICLE PROFILEREF · CHAR-MURAT
Char Murat
IXPremium

Char Murat

FranceFrance·Medium TankMedium Tank·MT support

This tank project had two key features—a new fighting compartment configuration and a dual-loop caterpillar propulsion system, which, according to the developers, could boost firepower and mobility. A divider split the fighting compartment into separate crew and gun compartments. The automatic loading system consisted of a main three-shot loading system and an auxiliary mechanized rack. The design made it possible to load the gun and replenish the main rack without setting the gun to a fixed loading angle, significantly increasing the rate of fire and improving the crew's comfort. The track loop was divided into two parts, enabling the vehicle to stay mobile even if it hit a mine. However, the dual-loop propulsion system made the chassis heavier and made the tank more difficult to drive and steer. The project went no further than blueprints.

Health
1,650
DPM
1,755
View range
390m
Speed
60km/h
Camo
50Average
Mark of Excellence requirementsCombined dmg + assist · NA · 2026-08-25
3 marks of excellence
3 marks · 95%
3,801
2 marks of excellence
2 marks · 85%
3,141
1 mark of excellence
1 mark · 65%
2,240
A-01 · ARMOR SCHEMA

Armor thicknessMeasured

Nominal plate thickness straight from the game client. Click any plate to highlight it on the 3D model and focus the camera on it.

Armor
15mm
150mm

Hull

All 10 plates

Turret

All 12 plates
A-02 · SPECIFICATIONS

Specifications

Builds
Grade
Experimental
CrewShared perks
Field mods
Lv 0/7
Weaponry
DPM
1,755
Damage
390
Penetration
248 mm
… at 500m
232 mm
Reload time
35.00 s
Clip size
3
… clip damage
1,170 / 5.0s
… intra-clip
2.50 s
Rate of fire
4.50/min
Aim time
2.70 s
Dispersion
0.350 m
… moving
0.230
… tank traverse
0.230
… turret traverse
0.080
… after firing
3.5
Damage vs. modules
150
Caliber
105.0 mm
Shell velocity
1,280 m/s
Max range
720 m
Ammo capacity
60
Potential damage
23,400
Shell cost
892 cr
Mobility
Top speed
60 km/h
Reverse speed
20 km/h
Power/weight
18.89 hp/t
Tank traverse
45.0 °/s
Turret traverse
40.0 °/s
Effective top speed
… hard
60.0 km/h
… medium
60.0 km/h
… soft
36.0 km/h
Effective traverse
… hard
45.0 °/s
… medium
36.8 °/s
… soft
19.3 °/s
Gun elevation
15 °
Gun depression
12 °
Gun traverse range
360°
Terrain resistance
… hard
0.90
… medium
1.10
… soft
2.10
Everything Else
Hull armor
35 / 30 / 30
Turret armor
150 / 50 / 30
Health
1,650
Engine health
310
… repaired
155
Track health
240
… repaired
180
… repair time
6.67 s
Ammo rack health
230
… repaired
173
Fuel tank health
200
… repaired
70
Total weight
45,000 kg
Stationary camo
11.85 / 4.22%
Moving camo
8.90 / 3.17%
View range
390 m
Fire chance
15%
Gun Constraints

360° traverse

Crew
  • CommanderRadio Operator
  • GunnerLoader
  • Driver
A-03 · SERVER PERFORMANCE

Server performance

Aggregate stats from NA players over the last 30d

Avg WN8
1710
Very Good
Avg WNX
1625
veryGood
Win rate
50.6%
Below Average
DPG
1775
Frags
0.97
Spots
1.00
Survival
27.7%
Dmg taken
1439
Hit rate
74.8%
Spot assist
360
Track assist
51
Defense
0.38
Avg XP
802

Aggregated from 780 tracked NA players · 3,322 battles. Coverage grows as more players are tracked.

MoE thresholds (combined dmg + assist)
65%2,240
85%3,141
95%3,801

Reach these combined damage (dealt + assist) values over a rolling window to earn marks of excellence.

Performance over time

Daily NA 30-day aggregates — how this tank trends as patches and meta shift

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Population spread

How NA players actually perform in this tank (30-day window)

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A-04 · TOP OPERATORS
A-05 · VIDEO INTEL
A-06 · SIMILAR HULLS

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A-07 · CHANGELOG

Balance changelog

What changed for this tank between game versions

No tracked balance changes

When this tank gets buffed or nerfed in a patch, the change shows up here.