
Object 416
The development of the Object 416 started at the Construction Bureau of Factory No. 75 in the fall of 1949. The blueprint was developed by March 1950. Due to technical problems with the turret, a working prototype was not ready until April 1952. Improvements were made, and another prototype was built in the summer of 1953, but the vehicle never entered mass production.



Armor thicknessMeasured
Nominal plate thickness straight from the game client. Click any plate to highlight it on the 3D model and focus the camera on it.
Hull
All 9 plates
Turret 2 of 2
All 8 plates
Specifications
- DPM
- 2,400
- Damage
- 320
- Penetration
- 216 mm
- … at 500m
- 196 mm
- Reload time
- 8.00 s
- Rate of fire
- 7.50/min
- Aim time
- 2.00 s
- Dispersion
- 0.350 m
- … moving
- 0.120
- … tank traverse
- 0.120
- … turret traverse
- 0.120
- … after firing
- 3.5
- Damage vs. modules
- 135
- Caliber
- 100.0 mm
- Shell velocity
- 895 m/s
- Max range
- 720 m
- Ammo capacity
- 35
- Potential damage
- 11,200
- Shell cost
- 1,230 cr
- Top speed
- 55 km/h
- Reverse speed
- 20 km/h
- Power/weight
- 18.33 hp/t
- Tank traverse
- 52.0 °/s
- Turret traverse
- 40.0 °/s
- Effective top speed
- … hard
- 55.0 km/h
- … medium
- 55.0 km/h
- … soft
- 45.8 km/h
- Effective traverse
- … hard
- 52.0 °/s
- … medium
- 45.5 °/s
- … soft
- 22.7 °/s
- Gun elevation
- 15 °
- Gun depression
- 4 °
- Gun traverse range
- 360°
- Terrain resistance
- … hard
- 0.70
- … medium
- 0.80
- … soft
- 1.60
- Hull armor
- 75 / 45 / 45
- Turret armor
- 110 / 75 / 45
- Health
- 1,450
- Engine health
- 260
- … repaired
- 130
- Track health
- 200
- … repaired
- 150
- … repair time
- 5.71 s
- Ammo rack health
- 180
- … repaired
- 120
- Fuel tank health
- 175
- … repaired
- 70
- Total weight
- 24,000 kg
- Stationary camo
- 20.95 / 13.18%
- Moving camo
- 15.70 / 9.88%
- View range
- 380 m
- Fire chance
- 12%
- Tank cost
- 2,500,000 cr
360° traverse
CommanderRadio Operator
Gunner
Driver
Loader
Module research








Server performance
Aggregate stats from NA players over the last 30d
Aggregated from 790 tracked NA players · 6,882 battles. Coverage grows as more players are tracked.
Reach these combined damage (dealt + assist) values over a rolling window to earn marks of excellence.
Performance over time
Daily NA 30-day aggregates — how this tank trends as patches and meta shift
Population spread
How NA players actually perform in this tank (30-day window)
Top players
Highest performers in the Object 416 on NA
Video reviews
Curated reviews, replays, and guides from veteran players
470:35reviewObj. 416 has better camo than light tanks (for real)
by iyouxin
14:17reviewI put Bond Binoculars onto the Object 416... It's BROKEN!
by MaxGamingFPS
414:12reviewThis build turns Obj. 416 into a ghost
by iyouxin
23:44guideObject 416 Review/Guide, Offsetting Poor Gun Depression with Camo
by Taugrim
536:01review3 marking Obj. 416 in one stream - the best camo of all mediums in the game. 55 moving/66 stationary
13:54reviewObj 416: Invisibility Potion Activated - World of Tanks
23:08reviewObj. 416: The Bucket Turret Hybrid Tank in World of Tanks!
by skill4ltu
Similar tanks
Closest matches by stat profile — pick the ones that fit your playstyle.
Balance changelog
What changed for this tank between game versions
- 2.0Sep 1, 2025
- Top forward speed5055
- Mobility on hard terrain——
- Mobility on medium terrain——
- Mobility on soft terrain——
- Power400440
- Vehicle durability11001380
- Vehicle durability12001450
- GunObject 416 mod. 1952 / 100 mm D10TObject 416 mod. 1952 / 100 mm D-10T
- Reload time6.86
- Dispersion on turret traverse——
- Dispersion after firing——
- AP penetration175195
- Turret traverse limit (left)75180
- Turret traverse limit (right)75180
- GunObject 416 mod. 1952 / 100 mm M-63Object 416 mod. 1952 / 100 mm M-63 (416)
- Reload time8.78
- Dispersion at 100 m0.370.35
- Dispersion on turret traverse——
- Turret traverse limit (left)75180
- Turret traverse limit (right)75180
- GunObject 416 mod. 1953 / 100 mm D10TObject 416 mod. 1953 / 100 mm D-10T
- Reload time6.56
- Dispersion after firing——
- AP penetration175195
- Turret traverse limit (left)75180
- Turret traverse limit (right)75180
- GunObject 416 mod. 1953 / 100 mm M-63Object 416 mod. 1953 / 100 mm M-63 (416)
- Dispersion at 100 m0.370.35
- Aiming time2.32
- Turret traverse limit (left)75180
- Turret traverse limit (right)75180
- 1.26Sep 1, 2024
- Dispersion0.390.36 m
- Dispersion0.390.35 m
- Reloading time8.76.8 s
- Reloading time86.5 s
- Aiming time2.32.1 s
- Aiming time2.32 s
- Penetration201–181216–196 mm





