DOSSIER · UNCLASSIFIED · OPERATIONS
SECTION 10 // ARMOR / VEHICLE PROFILEREF · OBJECT-416
Object 416
VIII

Object 416

USSRUSSR·Medium TankMedium Tank·MT sniper

The development of the Object 416 started at the Construction Bureau of Factory No. 75 in the fall of 1949. The blueprint was developed by March 1950. Due to technical problems with the turret, a working prototype was not ready until April 1952. Improvements were made, and another prototype was built in the summer of 1953, but the vehicle never entered mass production.

Configuration
Health
1,450
DPM
2,400
View range
380m
Speed
55km/h
Camo
99Ghost
Mark of Excellence requirementsCombined dmg + assist · NA · 2026-08-25
3 marks of excellence
3 marks · 95%
3,340
2 marks of excellence
2 marks · 85%
2,666
1 mark of excellence
1 mark · 65%
1,837
A-01 · ARMOR SCHEMA

Armor thicknessMeasured

Nominal plate thickness straight from the game client. Click any plate to highlight it on the 3D model and focus the camera on it.

Armor
20mm
110mm

Hull

All 9 plates

Turret 2 of 2

All 8 plates
A-02 · SPECIFICATIONS

Specifications

Builds
Grade
Experimental
CrewShared perks
Field mods
Lv 0/6
Weaponry
DPM
2,400
Damage
320
Penetration
216 mm
… at 500m
196 mm
Reload time
8.00 s
Rate of fire
7.50/min
Aim time
2.00 s
Dispersion
0.350 m
… moving
0.120
… tank traverse
0.120
… turret traverse
0.120
… after firing
3.5
Damage vs. modules
135
Caliber
100.0 mm
Shell velocity
895 m/s
Max range
720 m
Ammo capacity
35
Potential damage
11,200
Shell cost
1,230 cr
Mobility
Top speed
55 km/h
Reverse speed
20 km/h
Power/weight
18.33 hp/t
Tank traverse
52.0 °/s
Turret traverse
40.0 °/s
Effective top speed
… hard
55.0 km/h
… medium
55.0 km/h
… soft
45.8 km/h
Effective traverse
… hard
52.0 °/s
… medium
45.5 °/s
… soft
22.7 °/s
Gun elevation
15 °
Gun depression
4 °
Gun traverse range
360°
Terrain resistance
… hard
0.70
… medium
0.80
… soft
1.60
Everything Else
Hull armor
75 / 45 / 45
Turret armor
110 / 75 / 45
Health
1,450
Engine health
260
… repaired
130
Track health
200
… repaired
150
… repair time
5.71 s
Ammo rack health
180
… repaired
120
Fuel tank health
175
… repaired
70
Total weight
24,000 kg
Stationary camo
20.95 / 13.18%
Moving camo
15.70 / 9.88%
View range
380 m
Fire chance
12%
Tank cost
2,500,000 cr
Gun Constraints

360° traverse

Crew
  • CommanderRadio Operator
  • Gunner
  • Driver
  • Loader
A-03 · MODULE RESEARCH

Module research

Guns
VII
Stock
100 mm D-10T
VIII
54,000
100 mm M-63 (416)
Turrets
VII
Stock
Object 416 mod. 1952
VIII
15,500
Object 416 mod. 1953
Radios
X
Stock
10RT-26
Engines
VIII
Stock
DG
Tracks
VII
Stock
Object 416 mod. 1952
VIII
13,800
Object 416 mod. 1953
A-04 · SERVER PERFORMANCE

Server performance

Aggregate stats from NA players over the last 30d

Avg WN8
1777
Very Good
Avg WNX
1711
veryGood
Win rate
51.7%
Average
DPG
1302
Frags
0.89
Spots
1.23
Survival
30.9%
Dmg taken
1212
Hit rate
67.8%
Spot assist
522
Track assist
43
Defense
0.51
Avg XP
762

Aggregated from 790 tracked NA players · 6,882 battles. Coverage grows as more players are tracked.

MoE thresholds (combined dmg + assist)
65%1,837
85%2,666
95%3,340

Reach these combined damage (dealt + assist) values over a rolling window to earn marks of excellence.

Performance over time

Daily NA 30-day aggregates — how this tank trends as patches and meta shift

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Population spread

How NA players actually perform in this tank (30-day window)

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A-05 · TOP OPERATORS
A-06 · VIDEO INTEL
A-07 · SIMILAR HULLS

Similar tanks

Closest matches by stat profile — pick the ones that fit your playstyle.

A-08 · CHANGELOG

Balance changelog

What changed for this tank between game versions

  1. 2.0Sep 1, 2025
    • Top forward speed5055
    • Mobility on hard terrain
    • Mobility on medium terrain
    • Mobility on soft terrain
    • Power400440
    • Vehicle durability11001380
    • Vehicle durability12001450
    • GunObject 416 mod. 1952 / 100 mm D10TObject 416 mod. 1952 / 100 mm D-10T
    • Reload time6.86
    • Dispersion on turret traverse
    • Dispersion after firing
    • AP penetration175195
    • Turret traverse limit (left)75180
    • Turret traverse limit (right)75180
    • GunObject 416 mod. 1952 / 100 mm M-63Object 416 mod. 1952 / 100 mm M-63 (416)
    • Reload time8.78
    • Dispersion at 100 m0.370.35
    • Dispersion on turret traverse
    • Turret traverse limit (left)75180
    • Turret traverse limit (right)75180
    • GunObject 416 mod. 1953 / 100 mm D10TObject 416 mod. 1953 / 100 mm D-10T
    • Reload time6.56
    • Dispersion after firing
    • AP penetration175195
    • Turret traverse limit (left)75180
    • Turret traverse limit (right)75180
    • GunObject 416 mod. 1953 / 100 mm M-63Object 416 mod. 1953 / 100 mm M-63 (416)
    • Dispersion at 100 m0.370.35
    • Aiming time2.32
    • Turret traverse limit (left)75180
    • Turret traverse limit (right)75180
  2. 1.26Sep 1, 2024
    • Dispersion0.390.36 m
    • Dispersion0.390.35 m
    • Reloading time8.76.8 s
    • Reloading time86.5 s
    • Aiming time2.32.1 s
    • Aiming time2.32 s
    • Penetration201–181216–196 mm