DOSSIER · UNCLASSIFIED · OPERATIONS
SECTION 10 // ARMOR / VEHICLE PROFILEREF · TYPE-3-JU-NU
Type 3 Ju-Nu
VI

Type 3 Ju-Nu

JapanJapan·Heavy TankHeavy Tank·HT universal

In 1942, Japan began to cooperate more closely with Germany in tank construction. Emphasis was placed on hull welding technology, optics, and other aspects in which Japanese technology lagged behind. In the same year, the project of the Type 3 heavy breakout tank appeared. The vehicle resembled a larger medium tank with improved armor and armament. Auxiliary machine gun turrets were abandoned. The project was designed with cast turrets and Hara-type suspension, but with staggered support rollers and a liquid-cooled aircraft engine. Development stopped at the design stage.

Configuration
Health
1,100
DPM
1,890
View range
360m
Speed
35km/h
Camo
12Terrible
Mark of Excellence requirementsCombined dmg + assist · NA · 2026-08-27
3 marks of excellence
3 marks · 95%
1,836
2 marks of excellence
2 marks · 85%
1,473
1 mark of excellence
1 mark · 65%
1,019
A-01 · ARMOR SCHEMA

Armor thicknessMeasured

Nominal plate thickness straight from the game client. Click any plate to highlight it on the 3D model and focus the camera on it.

Armor
15mm
160mm

Hull

All 14 plates

Turret 2 of 2

All 30 plates
A-02 · SPECIFICATIONS

Specifications

Builds
Grade
Experimental
CrewShared perks
Field mods
Lv 0/5
Weaponry
DPM
1,890
Damage
230
Penetration
150 mm
… at 500m
134 mm
Reload time
7.30 s
Rate of fire
8.22/min
Aim time
2.30 s
Dispersion
0.370 m
… moving
0.220
… tank traverse
0.220
… turret traverse
0.120
… after firing
4.0
Damage vs. modules
119
Caliber
88.0 mm
Shell velocity
850 m/s
Max range
720 m
Ammo capacity
50
Potential damage
11,500
Shell cost
270 cr
Mobility
Top speed
35 km/h
Reverse speed
12 km/h
Power/weight
15.40 hp/t
Tank traverse
30.0 °/s
Turret traverse
30.0 °/s
Effective top speed
… hard
35.0 km/h
… medium
35.0 km/h
… soft
26.8 km/h
Effective traverse
… hard
30.0 °/s
… medium
18.0 °/s
… soft
11.7 °/s
Gun elevation
20 °
Gun depression
10 °
Gun traverse range
360°
Terrain resistance
… hard
0.90
… medium
1.50
… soft
2.30
Everything Else
Hull armor
130 / 50 / 40
Turret armor
160 / 60 / 40
Health
1,100
Engine health
200
… repaired
100
Track health
170
… repaired
125
… repair time
8.00 s
Ammo rack health
160
… repaired
110
Fuel tank health
150
… repaired
50
Total weight
50,000 kg
Stationary camo
4.60 / 0.64%
Moving camo
2.30 / 0.32%
View range
360 m
Fire chance
20%
Tank cost
940,000 cr
Gun Constraints

360° traverse

Crew
  • Commander
  • Gunner
  • Driver
  • Radio Operator
  • Loader
A-03 · MODULE RESEARCH

Module research

Guns
V
Stock
7.5 cm Tank Gun Type 5N
VI
16,500
8.8 cm Tank Gun Type 3
Turrets
V
Stock
Type 3 Ju-Nu Plan 1
VI
5,800
Type 3 Ju-Nu Plan 2
Radios
VIII
Stock
Type 3 Otsu
Engines
V
Stock
Kawasaki Ha-9-IIf
VI
5,600
Kawasaki Ha-9-IId
Tracks
V
Stock
Shi-I-1
VI
5,600
Shi-I-2
A-04 · SERVER PERFORMANCE

Server performance

Aggregate stats from NA players over the last 30d

Avg WN8
1205
Good
Avg WNX
1226
good
Win rate
49.0%
Below Average
DPG
864
Frags
0.70
Spots
0.97
Survival
21.9%
Dmg taken
1046
Hit rate
71.1%
Spot assist
167
Track assist
32
Defense
0.20
Avg XP
615

Aggregated from 1,382 tracked NA players · 7,728 battles. Coverage grows as more players are tracked.

MoE thresholds (combined dmg + assist)
65%1,019
85%1,473
95%1,836

Reach these combined damage (dealt + assist) values over a rolling window to earn marks of excellence.

Performance over time

Daily NA 30-day aggregates — how this tank trends as patches and meta shift

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Population spread

How NA players actually perform in this tank (30-day window)

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A-05 · TOP OPERATORS
A-06 · VIDEO INTEL
A-07 · SIMILAR HULLS

Similar tanks

Closest matches by stat profile — pick the ones that fit your playstyle.

A-08 · CHANGELOG

Balance changelog

What changed for this tank between game versions

  1. 2.0Sep 1, 2025
    • Mobility on hard terrain
    • Mobility on soft terrain
    • Vehicle durability10001040
    • Vehicle durability10501100
    • Reload time4.84.4
    • Dispersion at 100 m0.370.35
    • Dispersion on turret traverse
    • Dispersion after firing
    • Reload time4.64.4
    • Dispersion at 100 m0.360.35
    • Dispersion after firing
  2. 1.27.1Jan 1, 2025
    • Dispersion0.39 m0.37 m
    • Dispersion0.37 m0.36 m
    • Aiming time2.5 s2.3 s
    • Aiming time2.3 s2.1 s
    • Penetration125/113 mm142/127 mm
    • Penetration180/162 mm186/164 mm
    • Damage135 HP150 HP
    • Damage135 HP150 HP
    • Damage175 HP220 HP
    • Frontal armor130 mm140 mm