
Churchill I
The A22 prototype was built by Vauxhall Motors in the fall of 1940. The vehicle first entered mass production in the summer of 1941. Early modifications had no track fenders, a different fan, and a 3-inch howitzer in the hull. A total of 300 Churchill I tanks were manufactured.



Armor thicknessMeasured
Nominal plate thickness straight from the game client. Click any plate to highlight it on the 3D model and focus the camera on it.
Hull
All 10 plates
Turret 2 of 2
All 10 plates
Specifications
- DPM
- 2,045
- Damage
- 75
- Penetration
- 110 mm
- … at 500m
- 95 mm
- Reload time
- 2.20 s
- Rate of fire
- 27.27/min
- Aim time
- 1.70 s
- Dispersion
- 0.370 m
- … moving
- 0.180
- … tank traverse
- 0.180
- … turret traverse
- 0.080
- … after firing
- 3.0
- Damage vs. modules
- 76
- Caliber
- 57.0 mm
- Shell velocity
- 892 m/s
- Max range
- 720 m
- Ammo capacity
- 145
- Potential damage
- 10,875
- Shell cost
- 45 cr
- Top speed
- 26 km/h
- Reverse speed
- 14 km/h
- Power/weight
- 9.53 hp/t
- Tank traverse
- 28.0 °/s
- Turret traverse
- 34.0 °/s
- Effective top speed
- … hard
- 26.0 km/h
- … medium
- 26.0 km/h
- … soft
- 18.2 km/h
- Effective traverse
- … hard
- 28.0 °/s
- … medium
- 23.3 °/s
- … soft
- 13.3 °/s
- Gun elevation
- 20 °
- Gun depression
- 9 °
- Gun traverse range
- 360°
- Terrain resistance
- … hard
- 1.00
- … medium
- 1.20
- … soft
- 2.10
- Hull armor
- 178 / 64 / 51
- Turret armor
- 102 / 89 / 76
- Health
- 920
- Engine health
- 170
- … repaired
- 85
- Track health
- 140
- … repaired
- 105
- … repair time
- 6.86 s
- Ammo rack health
- 185
- … repaired
- 125
- Fuel tank health
- 150
- … repaired
- 50
- Total weight
- 39,870 kg
- Stationary camo
- 7.10 / 1.51%
- Moving camo
- 3.55 / 0.76%
- View range
- 350 m
- Fire chance
- 20%
- Tank cost
- 340,000 cr
360° traverse
CommanderRadio Operator
Gunner
Gunner
Driver
Loader
Module research









Server performance
Aggregate stats from NA players over the last 30d
Aggregated from 1,097 tracked NA players · 6,341 battles. Coverage grows as more players are tracked.
Reach these combined damage (dealt + assist) values over a rolling window to earn marks of excellence.
Performance over time
Daily NA 30-day aggregates — how this tank trends as patches and meta shift
Population spread
How NA players actually perform in this tank (30-day window)
Top players
Highest performers in the Churchill I on NA
Video reviews
Curated reviews, replays, and guides from veteran players
Similar tanks
Closest matches by stat profile — pick the ones that fit your playstyle.
Balance changelog
What changed for this tank between game versions
- 2.0Sep 1, 2025
- Weight40.01539.874
- Traverse speed2025
- Mobility on hard terrain——
- Mobility on medium terrain——
- Mobility on soft terrain——
- Traverse speed2228
- EngineMeadows D.A.V.Meadows D.A.V. (A22)
- Power300330
- EngineBedford Twin-SixBedford Twin-Six (A22)
- Power350380
- Turret front armor88.9101.6
- GunChurchill I / QF 2-pdr Mk. XChurchill I / QF 2-pdr Mk. X (A22)
- Reload time2.11.9
- Aiming time1.71.5
- AP damage5060
- APCR* damage5060
- HE damage6075
- AP penetration78102
- APCR* penetration121152
- GunChurchill I / OQF 3-inch Howitzer Mk. Iremoved
- GunChurchill III / QF 2-pdr Mk. XChurchill III / QF 2-pdr Mk. X (A22)
- Reload time2.11.8
- AP damage5060
- APCR* damage5060
- HE damage6075
- AP penetration78102
- APCR* penetration121152
- GunChurchill III / OQF 3-inch Howitzer Mk. Iremoved
- GunChurchill III / QF 6-pdr Mk. IIIremoved
- GunChurchill III / QF 6-pdr Gun Mk. VChurchill III / QF 6-pdr Gun Mk. V (A22)
- Dispersion at 100 m0.410.37
- Aiming time1.91.7
- Dispersion after firing——
- GunChurchill III / 75 mm Gun Mk. Vremoved
- GunChurchill III / 75 mm Vickers HVremoved






