DOSSIER · UNCLASSIFIED · OPERATIONS
SECTION 10 // ARMOR / VEHICLE PROFILEREF · TYPE-68
Type 68
IX

Type 68

JapanJapan·Heavy TankHeavy Tank·HT universal

In the late 1950s, the FV4201 began to take shape: the first tank to be called a main battle tank. The future Chieftain was supposed to combine the characteristics of a heavy and a medium tank. The U.S. and Germany had a similar joint program—the MBT70. It was the latter that drew the attention of Japanese designers who were in close contact with the American side. What interested them most about that project was the hydropneumatic suspension, as their local theaters of operations made it a very desirable addition. Their tank was supposed to combine a low profile with a powerful gun and good armor. However, the Japan Self-Defense Forces command prioritized tanks with an average weight of 35-40 tons. The vehicle turned out to be too expensive, and no prototypes were built.

Configuration
Health
1,950
DPM
2,400
View range
390m
Speed
35km/h
Camo
15Terrible
Mark of Excellence requirementsCombined dmg + assist · NA · 2026-08-25
3 marks of excellence
3 marks · 95%
3,443
2 marks of excellence
2 marks · 85%
2,810
1 mark of excellence
1 mark · 65%
2,013
A-01 · ARMOR SCHEMA

Armor thicknessMeasured

Nominal plate thickness straight from the game client. Click any plate to highlight it on the 3D model and focus the camera on it.

Armor
20mm
300mm

Hull

All 20 plates

Turret 2 of 2

All 28 plates
A-02 · SPECIFICATIONS

Specifications

Builds
Grade
Experimental
CrewShared perks
Field mods
Lv 0/7
Weaponry
DPM
2,400
Damage
400
Penetration
250 mm
… at 500m
240 mm
Reload time
10.00 s
Rate of fire
6.00/min
Aim time
2.20 s
Dispersion
0.240 m
… moving
0.160
… tank traverse
0.160
… turret traverse
0.100
… after firing
4.0
Damage vs. modules
165
Caliber
120.0 mm
Shell velocity
1,050 m/s
Max range
720 m
Ammo capacity
45
Potential damage
18,000
Shell cost
1,100 cr
Mobility
Top speed
35 km/h
Reverse speed
14 km/h
Power/weight
16.95 hp/t
Tank traverse
30.0 °/s
Turret traverse
35.0 °/s
Effective top speed
… hard
35.0 km/h
… medium
35.0 km/h
… soft
29.5 km/h
Effective traverse
… hard
30.0 °/s
… medium
25.4 °/s
… soft
14.3 °/s
Gun elevation
20 °
Gun depression
8 °
Gun traverse range
360°
Terrain resistance
… hard
1.10
… medium
1.30
… soft
2.30
Everything Else
Hull armor
110 / 70 / 30
Turret armor
280 / 80 / 40
Health
1,950
Engine health
260
… repaired
130
Track health
240
… repaired
180
… repair time
6.86 s
Ammo rack health
260
… repaired
180
Fuel tank health
200
… repaired
70
Total weight
59,000 kg
Stationary camo
5.20 / 0.81%
Moving camo
2.60 / 0.41%
View range
390 m
Fire chance
12%
Tank cost
3,680,000 cr
Gun Constraints

360° traverse

Crew
  • CommanderLoader
  • Gunner
  • Driver
  • Radio Operator
A-03 · MODULE RESEARCH

Module research

Guns
VIII
Stock
105 mm M68 L7
IX
58,000
120 mm Gun Type 60
Turrets
VIII
Stock
SHB-1
IX
24,600
SHB-1-2
Radios
X
Stock
JAN/GRC-4Z
Engines
VIII
Stock
Mitsubishi 12ZM
IX
27,800
Mitsubishi 12ZT
Tracks
VIII
Stock
SHB-1
IX
26,100
SHB-1-2
A-04 · SERVER PERFORMANCE

Server performance

Aggregate stats from NA players over the last 30d

Avg WN8
1400
Good
Avg WNX
1460
good
Win rate
48.4%
Below Average
DPG
1661
Frags
0.74
Spots
1.00
Survival
25.8%
Dmg taken
1855
Hit rate
77.3%
Spot assist
300
Track assist
51
Defense
0.19
Avg XP
790

Aggregated from 1,098 tracked NA players · 11,951 battles. Coverage grows as more players are tracked.

MoE thresholds (combined dmg + assist)
65%2,013
85%2,810
95%3,443

Reach these combined damage (dealt + assist) values over a rolling window to earn marks of excellence.

Performance over time

Daily NA 30-day aggregates — how this tank trends as patches and meta shift

Loading

Population spread

How NA players actually perform in this tank (30-day window)

Loading
A-05 · TOP OPERATORS
A-06 · VIDEO INTEL
A-07 · SIMILAR HULLS

Similar tanks

Closest matches by stat profile — pick the ones that fit your playstyle.

A-08 · CHANGELOG

Balance changelog

What changed for this tank between game versions

  1. 2.2.1Apr 1, 2026
    • Reload time8.5 s8 s
    • AP shell penetration235 mm240 mm
    • APCR shell penetration261 mm279 mm
    • Cooling time14 s12 s
  2. 2.0Sep 1, 2025
    • Mobility on hard terrain
    • Mobility on medium terrain
    • Mobility on soft terrain
    • Vehicle durability18501860
    • Reload time10.38.5
    • Dispersion on turret traverse
    • AP penetration225235
    • APCR* penetration252261
    • Reload time9.88.5
    • AP penetration225235
    • APCR* penetration252261
  3. 1.27.1Jan 1, 2025
    • Dispersion0.28/0.42 m0.24/0.4 m
    • Dispersion0.28/0.42 m0.24/0.4 m
    • Dispersion0.28/0.42 m0.24/0.4 m
    • Dispersion on turret traverse
    • Dispersion on turret traverse
    • Reloading time11 s10.3 s
    • Reloading time10.5 s9.8 s
    • Aiming time2.3 s2.1 s
    • Aiming time2.1 s1.9 s
    • Fire chance for the Mitsubishi 12ZM engine0.10.12
    • Fire chance for the Mitsubishi 12ZT engine0.10.12
    • Frontal armor150 mm180 mm (effective)
    • Frontal armor170 mm210 mm (effective)
    • Required vehicle speed to activate Siege mode10 km/h25 km/h